Eu4 combat width

So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ....

4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.Battle stack gets upgraded to whatever the combat width is, plus a few extra infantry in case of severe casualties. Only when tech 16 hits artillery starts to do real damage, then it's time to use full width artillery lines. As many as I can pay for, up to combat width. Whether or not I keep using cavalry depends on my enemies.

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In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. So, for example, if you decide to build 25 infantries instead of 10 cavalries, you may be paying the same amount of money, but you're costing yourself 2.5 times more of the other three resources.1.5 - 4.8 extra width (Coastal, 0 maneuver - Open Sea 6 maneuver). This can theoretically be higher if you have (rare) +engagement modifiers, but if you have those then you likely don't need to worry about optimizing combat efficiency for naval anyway. That's 0.5 to 1.5 extra heavies, which is nice but likely not as good as: -moraleThere are some great videos on YouTube about march comps. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it's not more than width. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Exceptions are if your country has modifiers that allow for ...So if typical supply limit in your area is 40, good late game stack is something like 24/0/16 or 20/4/16 (depending on how much you can be bothered with microing cavalry). If you expect difficult battles, keep two such stacks near each other so you can merge them briefly. Don't worry about combat width at all. 0.

Any units over this cap will join the combat only once the initial units are depleted. This is extremely important. If you are engaging the enemy who has, say 30k troops, with a combat width of 24 (assuming you both have equal techs), then 6 of his battalions will initially remain essentially useless. This negates even large numeric advantages.Manually selecting lines is impossible, but there is an order which it prefers when setting up lines. Infantry in the middle, smaller army puts cavalry next, artillery behind infantry, bigger army matches infantry to enemy cavalry, then cavalry for the next 2-3 spaces, depending on maneuver of cavalry. Artillery goes in the back center, and ...A more practical example would be if the combat width that you're fighting in is 25 and your flanking range is 3, then you want 25 artillery, 6-8 cavalry (6 for flanking - 3 on each side - and some replacements in case needed) and around 25-30 infantry to make sure the front line is covered as you take losses as a western nation.Subscribe to downloadCombat Width for Terrain. Subscribe. Description. Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy! -Forest and Woods reduce combat width by 20%. -Highlands, Hills, Jungle, and Marsh reduce combat width by 25%. -Mountains reduce combat width by 50%.

Europa Universalis IV > General Discussions > Topic Details. heiko. Dec 14, 2016 @ 8:53am ... Optimally, before a battle where the enemy is NOT at their combat width, you will remove these excess troops and merely be at their combat width + your flanking range preferably with calvary, but remember infantry flank as well, just 50% less (Also ...Combat Width 40 is ideal for large-scale urban conflict, offering heavy firepower without penalties in urban terrain. Combat Width 35 strikes a balance for plains, hills, and desert battles ... ….

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Europa Universalis 4 Wiki. Active Wikis. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis.Your combat width is the width of both rows. Only cavalry and infantry fight in the first row while cannons take (and give) double damage in the front row. So ideally you have a full combat width of cannons, and a full combat width of infantry (and cavalry in the early game) in 1 “army”. I will normally half it once my army is too big for ...With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. You're probably not walking around with stacks this big or you'll be taking lots of attrition. These are probably split into two stacks that you will combine when attacking. Have your two stacks arrive in the same day. Your units deploy more optimally if ...

The have a much better admiral. Naval battles is mostly about utilizing your combat width as much as possible, and to do that you need mpre naval engagement width. They have a 4 maneuver admiral so they have 40% increased engagement width. They are able to field 70 combat width of ships vs your 50 per say. Get a better admiral and spam more ...hmm idunno actually, it used to say but when they removed terrain width they removed that tooltip i believe. It was 1.19 they removed it. So there is no more terrain width, just dice roll penalties. You can see your combat width in the military tab menu where discipline and morale and all that is, if thats what you meant.Having cannon stacks - in the late game, you need at least one full army with artillery numbering the combat width +2. Surrounding this army should be reinforcement stacks that pile in when battle is joined and made up of pure infantry that number the combat width +2 to …

gojo x male reader lemon High-tech military gadgets are explained in this article. Learn about high-tech military gadgets. Advertisement The men and women who serve in the armed forces face many challenges...However as a rule of thumb you want frontline full of infantry up to your combat width, 2 cavalry if you can afford to and combat width amount of artillery. You don't need artillery early in the game except 1 to help with sieges but from military tech 16 through 25 you should try and gradually increase artillery amount to combat width thus … firestone lifetime alignment dollar120cole geer 247 Pre-Tech 15: Infantry to combat width. Up to 4 cav based on your cash. Keep 1-2 stacks of 4 canons who roam around and help with sieges. They're not good in battle and cost a lot of money. Tech 15+: Infantry to combat width, cannons to combat width.So your combat width should be about 27 if I’m not mistaken. Meaning you have 27 slots front and back row. Anything over 27k artillery is just wasting attrition. Now that means you can fit 27k in the front row. Cav are always on the side of a full line. However, your back line moves up into the front line once the front line breaks. jdm toyota parts Very simple mod that restores the combat width modifiers for terrain from older versions of eu4. Enjoy!-Forest and Woods reduce combat width by 20% ... Jungle, and Marsh reduce combat width by 25%-Mountains reduce combat width by 50%. 9 Comments < > Clabbaclop Slunderchuster Aug 18, 2022 @ 6:02am Switzerland will …TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits. when was liz bonis bornff14 crafter rotationcape cod boats for sale craigslist Many players like to keep artillery attached to a combination of infantry and cavalry units which amount to double the amount of artillery. For example, an 18/2/10 inf/cav/arty ratio fits this playstyle, or for 20 combat width, 36/4/20. These examples outline ideal scenarios. The two major limiting factors to achieving these ideal ratios are ... five nights at freddy's 4 scratch So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ... apex badlands winchfacebook marketplace kittanning padicord pfp After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. 1. Award.