Best tank division hoi4

1943 tech -> SuperHeavy tank with this design and this division. After some math and practical testing I have calculated the IC efficiencies and decided on solid tank and division designs. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 hull types, all combinations either with all motorized or all mechanized..

AMTanks have the same stats as light 1 or medium 1 tanks, which aren't really that impressive. Especially the first tier, light 1's are junk, you might as well just run AMTRAKs. 400-650 IC. AMT2 has some increases in attacks, defense/breakthrough, hardness, and most importantly its armor. But AMT2's cost 650 for a battalion, and heavy TD's only ...The infantry is necessary for organization, 30+ is usually a good amount of org for tanks. You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to maintain a balance of armor and infantry. Also add engineers and artillery as support ...A starter tank division, this template is essentially a 21-Width Light Tank division with the added benefit of 300 more Breakthrough. Use them to great effect as volunteers (Spanish Civil War, we ...

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1light tank + 9 marines and support is the marine division I've been using recently. It provides hardness and piercing to your marine divisions while actually having less of an impact on amphibious invasions because of the bonus marines. 6 med tank + 4 motorized or 2 motorized and 2 rocket artillery or self propelled artillery ( upgrade the ...Hardpoint Mechanized. Template 3.3: The 20 width mechanized \"point defense\" division. Very niche but very different from motorized. Uses: These are like light tanks, but for defending. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks.As for tanks, go with the 10 (MBT/IFV)/8 (MOT/APC)/2 (Heavy SPART) template. Meta templates stay the same, with no changes (as of yet). I generally dont suggest using special forces, since you never get enough of them to make a difference, but the 14/4 template works for them too. 111 votes, 37 comments.One medium tank battalion is removed to reduce the combat width to below 45. Take note of the reduced breakthrough. The heavy tank division is the same as the medium tank division but better in every way. However, compare the production cost difference between the two. This division costs 3x more than a medium tank division.

Division Stats. Whether you're fighting a border skirmish in rural China or battling for every inch on the Eastern Front, land combat is a vital and inevitable part of Hearts Of Iron 4. As dozens and even hundreds of divisions clash over the fate of the world, having the right troops in the right place at the right time is essential for victory.Attrition means lowered division strength, lowered armor and other stats, which all takes time to replenish during which your division essentially gets a debuff. And in the critical early stage where you need IC most having less attrition is crucial. Medic is unnecessary. Tank divisions have minimum casualties because of high hardness.Space Marines are the most overrated piece of garbage in this game since 7/2s, and they're used by people bad at the game as some kind of super defensive division. Don't bother with them, if you have the industrial capacity to make tanks for your defensive frontline divs, you should already be winning anyways. -3. Award.Road to 56 tank templates advice. I am starting to actually give this whole Tank thing a go and would like some recommendations that you fine people had good experiences with. I am still transitioning from leg infantry and arty to mot and Tanks. Therefore i am looking for templates that are at max 20 width, i am still overly weary of the ...The stock tank pool community is growing quickly and for good reason. Here’s how my experience brought me a wave of wellness. We include products we think are useful for our reader...

An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.Heavies are already somewhat slow, so having their speed reduced is a much smaller problem, while their high armor and firepower are unaffected. So their greatest strengths remain in place regardless. A light tank division, once slowed, is useless. A heavy tank division, if slowed, can still punch through enemy lines. 5. ….

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Nov 8, 2022 · Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early – mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.For this article, we will be focusing on the German Reich. Specifically, we will discuss how you can successfully play as that nation inside the Hearts of By: Author Kyle Kroeger P...

Best division templates for Millennium Dawn. As the title suggests, what do you think are the best divisions for MD given the new units you get? I like to make the following. Inf: 12 Leg Ing, 4 RArt, 2 AA, 2 AT with Eng, SupRArt, Hospitals, Logistics, and Recon. Mech Inf: 3 Mechanized, 3 Light Mechanized, 3 Motorized and 2 Mod Tanks with Eng ...For USA in tno you only fight volunteer wars so u want the biggest divisions possible. Imo best is 42 width. I usually make a elite infantry division, a marine division, and tanks. Marine and infantry division are just 14-4s (infantry-artillery) with engineers, air assault, attack helicopter, transport helicopter, and ifv recon (build them to ...Recon and support artillery are solid optionals. Recon for speed (the recon stat itself sucks). Supp art is very efficient soft attack, but tanks should already have plenty of that. So you need to consider the costs (IC, org/armor/hardness/piercing reduction). It’s also worth bearing in mind that you don’t have to use every spot.

how much do the real housewives of orange county make A complete tutorial on how to use the new no step back tank designer. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho...Coz the price is! Well balanced mass produce my friend. Always rate a design that’s actually feasible to mass produce, people always posting medium tank designs with PC of >50. Yeah but it’s more fun to have over half your mil factories being used to almost fully outfit like 6 tank divisions. craigslist olympia cars for sale by ownerupdate on snoqualmie pass Use either anti tank or artillery support, not both, racking up enough XP to create two separate divisions for this is highly recommended. Cavalry also make it 20s with logistics, but only full cavalry units don't bother with artillery here, you'll drain your motorized reserves and God knows you'll need to to handle the Americans.1. Award. Dazvsemir. • 4 yr. ago. Typical tank template is 6 tanks 4mot/mech for 20w and 14-6 for 40w. 1. Award. So far I have run 5/5 tank divisions regardless of whether they are light, medium or heavy tanks. mcleod jail roster It's a classic infantry division with one jacked-up tank. The idea is that a division gets 40% of the armor of it's highest armor battalion + 60% of the average armor of every battalion. So if you have 1 tank battalion with 100 armor in a division with 12 battalions (not unusual) you get 40 + (100/12)*0.6 = 45 armor.The battalion/company with the highest piercing will account for 30% of your piercing, so having one anti tank company/battalion or one tank destroyer in your divisions will go a long way. **reinforce rate**. It is the chance every hour that your unit will join a battle. It is base 2%, or a mtth of 35 hours. dailypayloginacrisure stadium view from seatsperiod blood meme from my knowledge invented by "Feveros" his tanks only consist of high breakthrough tank destroyers.they have high breakthrough and use high velocity cannons to get a lot of hard attack. and turret + radios to get the breakthrough. this only needs 1 type of tanks so they need less factory micro. the tank also needs little tech to start producing, only needing high velocity gun 1 and radio to ... hells angels san francisco AMTanks have the same stats as light 1 or medium 1 tanks, which aren't really that impressive. Especially the first tier, light 1's are junk, you might as well just run AMTRAKs. 400-650 IC. AMT2 has some increases in attacks, defense/breakthrough, hardness, and most importantly its armor. But AMT2's cost 650 for a battalion, and heavy TD's only ...Tank design is fine but you can definitely make that tank cheaper and have less armor to be more efficient. For the division id aim for 35 CW and swap the mobile arty for mobile AA, plus pimp out your support groups (add AA, logistics, maybe the mechanics , can prob drop recon) 1. Reply. Award. fargo series true story 2006xfinity store by comcast atlanta photostrabajos de body shop Use medium tanks. Once you get a sizable surplus of those. Then go for heavy tanks. Typically you want a division template that give a mix of tanks and motorized infantry where you get a combat width of 20 or any multiple of 80. Just experiment. Try getting more tanks than motorized infantry to maximize their power. #1.SP AA and Tank Destroyers have less soft attack. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats.